StealthFire
08-24-2010, 12:30 AM
First off, hey Clord, I'm from the SEA Bnet server and I can say that THE Card Game is easily the most played and talked about map on the server at the moment. I want to say great job, and thank you for taking the trouble to send the map over here.
Now on to the bug reports and balance whining :
Upgrades - I love the addition of upgrades, it adds incredible depth to a previously already good game. But there is a spam-upgrades bug that allow units to get really, ridiculously powerful while charging you the upgrade cost multiple times.
Spine/Missile turret - When you spam-upgrade HP, these things live an incredibly long time, and may as well be permanent defenses.
Ghosts - especially since the addition of upgrades, are far, FAR too powerful for 9 gas. I'm talking about a single ghost taking out a fleet of void rays, several heroes and basically instagibbing all the units you'd usually consider a counter to the Ghost. Put a few of these together and no melee threat, not even spam-zerglings can stand in their way.
Void Rays - they have the fastest attack animation in the game, with a few attack upgrades, this means they kill the scout, which you might have thought was a voidray counter - instantly. The lack of a real attack cooldown also means that a charged voidray can vaporize 20 units before they do a thing if it's sitting just outside their spawning zone. It's more of a balance issue, voidrays are mad if charged, and still stronger than most units even when not charged. Maybe scout should get +1 air range to properly perform it's role?
Final feedback - It may sound crazy to you, but I'd actually like the spam-upgrade mechanic to be kept in the game. It feels a lot like tiny glitches or crazy over-powered units used in legacy competitive games like StarCraft 1. To the untrained eye, it just looks like a flaw, but when you see experts trying to abuse that same glitches or balance issue against each other, it makes for far more exciting matches.
Now on to the bug reports and balance whining :
Upgrades - I love the addition of upgrades, it adds incredible depth to a previously already good game. But there is a spam-upgrades bug that allow units to get really, ridiculously powerful while charging you the upgrade cost multiple times.
Spine/Missile turret - When you spam-upgrade HP, these things live an incredibly long time, and may as well be permanent defenses.
Ghosts - especially since the addition of upgrades, are far, FAR too powerful for 9 gas. I'm talking about a single ghost taking out a fleet of void rays, several heroes and basically instagibbing all the units you'd usually consider a counter to the Ghost. Put a few of these together and no melee threat, not even spam-zerglings can stand in their way.
Void Rays - they have the fastest attack animation in the game, with a few attack upgrades, this means they kill the scout, which you might have thought was a voidray counter - instantly. The lack of a real attack cooldown also means that a charged voidray can vaporize 20 units before they do a thing if it's sitting just outside their spawning zone. It's more of a balance issue, voidrays are mad if charged, and still stronger than most units even when not charged. Maybe scout should get +1 air range to properly perform it's role?
Final feedback - It may sound crazy to you, but I'd actually like the spam-upgrade mechanic to be kept in the game. It feels a lot like tiny glitches or crazy over-powered units used in legacy competitive games like StarCraft 1. To the untrained eye, it just looks like a flaw, but when you see experts trying to abuse that same glitches or balance issue against each other, it makes for far more exciting matches.