Ginchan
05-06-2011, 04:14 PM
alright, here is the new contest
This time around you are able to submit any type of card, no restrictions!
Only one idea per person
Idea must be submitted before 18/05/11
Post your design as a new thread in this forum section (http://www.revolutionalarts.com/forumdisplay.php?f=84)
E.G.: http://img703.imageshack.us/img703/8344/mule.png http://img46.imageshack.us/img46/544/mule2.png
Stats: 0/20
Cost: 20 Vespene
Description: For every 1 HP MULE loses, your team's Planetary Fortress is repaired by 3 HP.
Details: MULE can restore a maximum of 237 HP to the Planetary Fortress if its HP is boosted at the right moment and 60 if unboosted. Elite Training and healing effects should not apply, as it is a structure. Also, it acts like the Supply Depot, absorbing damage, that would otherwise be dealt to the Planetary Fortress.
Useful when: Your Planetary Fortress has taken damage. You want a perfect victory (your Team's Planetary Fortress has full HP in the end). You want to prevent your Planetary Fortress from taking more damage for a moment and recover.
Problems: There shouldn't be any. I hope.
This time around you are able to submit any type of card, no restrictions!
Only one idea per person
Idea must be submitted before 18/05/11
Post your design as a new thread in this forum section (http://www.revolutionalarts.com/forumdisplay.php?f=84)
E.G.: http://img703.imageshack.us/img703/8344/mule.png http://img46.imageshack.us/img46/544/mule2.png
Stats: 0/20
Cost: 20 Vespene
Description: For every 1 HP MULE loses, your team's Planetary Fortress is repaired by 3 HP.
Details: MULE can restore a maximum of 237 HP to the Planetary Fortress if its HP is boosted at the right moment and 60 if unboosted. Elite Training and healing effects should not apply, as it is a structure. Also, it acts like the Supply Depot, absorbing damage, that would otherwise be dealt to the Planetary Fortress.
Useful when: Your Planetary Fortress has taken damage. You want a perfect victory (your Team's Planetary Fortress has full HP in the end). You want to prevent your Planetary Fortress from taking more damage for a moment and recover.
Problems: There shouldn't be any. I hope.